Friday, January 11, 2008

Wrapping Up


So this concludes my series on writing for Witch Hunter. From here on out, for a while, I'll be going back to the subject of horror and exploring that.

Watching your baby walk for the first time is pretty darn exciting - and, of course, I'm talking about our role-playing game.

You know, it's one thing to write material for a game system.

It's a whole other ball game to watch people play that system. And then it's yet another to actually sit at a table with folks you don't know and be a player. Let someone else run you through a game.

Because if you're GMing and your running your own game, you know generally how it's supposed to go. But what about the guy or gal who just picks your book up off the shelf?

So, it's pretty neat to be there and experience it with people. To see that, hey, this group project that you've been working on for two years...it all worked out. The game works. And people enjoy it.

It was totally awesome to sit down at a table at Gen Con and play Witch Hunter. To sit back and have someone else tell me what was going on. To be directed in an adventure where I didn't know what was going to happen or how. To see if the themes, concepts, and spirit of the game that we set up was really going to fly.

The biggest compliment we ever go was when I ran it at Gen Con, and I noticed two guys across from me having a blast. I also noticed that they definitely knew their history. Everything from their character names to their mindset fit just right.

So during a break, I asked them how they knew so much history - it turns out that these two guys were both professors. One was a professor of History the other a professor of English. And they were both loving the game. The fact that college professors gave our little historical horror game the thumbs up felt pretty darn cool.

All for now.

1 comments:

Daniel M. Perez said...

Let me tell you, the sense of a full history that meshes real and game-specific is one of the biggest compliments I keep hearing, especially from my players.